VIDEO (GAMES) KILLED THE RADIO STAR

I think the following says it all (although I’ve been saying it a lot lately):

In the two months since MTV Networks and Harmonix released the music-based videogame “Rock Band,” players have purchased and downloaded more than 2.5 million additional songs made available after the game’s initial distribution. Activision, meanwhile, said it has sold more than 5 million new songs via download for “Guitar Hero III: Legends of Rock” since it began adding downloadable content in early November.

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By comparison, it took wireless operator Sprint four months to sell 1 million songs on its over-the-air full-song download service. While new digital music services competing with iTunes and free peer-to-peer services have struggled to convince music fans to pay $1 for a single, downloadable tracks for games like “Rock Band” and “Guitar Hero” are flying off the digital shelves.

Is it any wonder that social networks developed from gaming will be the next killer app? Or widget? Or whatever the VC guys say it is?

Here’s more context:

“With such a low installation base, we didn’t think that there’d be 2 million songs sold in eight weeks,” MTVN Music Group/Logo/Films division president Van Toffler said. “We live in a rough time around music where our audience struggles to pay $20 for a CD but don’t hesitate to pay $50 for a game. The notion to pay 99 cents or $1.99 to have a song and repeatedly play with it apparently isn’t a big hurdle.”

The original “Rock Band” and “Guitar Hero” games shipped with more than 50 licensed songs each, a mix of master recordings and covers. Since then, “Rock Band” has made new music available every week as either singles or in three-pack bundles that can be added as new playable levels for between 99 cents and $5.50. “Guitar Hero III” did the same, focusing on three-song bundles of new music and music featured in previous versions of the game….

…MTVN already has plans to expand its outreach to artists, creating additional game expansions — as both physical products and downloadable content — around specific music genres and even artists.

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“We are talking to tons of bands, from indie to the most established … to release not necessarily their entire catalog, but maybe some of their classic albums and do special packages around that,” Toffler said.

What’s more, there’s no reason for “Guitar Hero” and “Rock Band” to be the only videogames that sell music. It’s only a matter of time before other games begin offering new downloadable soundtracks as well.

Titles like the “Madden” football series, the Tony Hawk skateboarding franchise and the venerable “Grand Theft Auto” games are well known for their extensive soundtracks. Offering gamers the ability to replace their soundtracks every few months after the initial release is not only technically possible with today’s new-generation consoles, but also on the horizon.

Get ready, folks. It’s a whole new (better) world out there.

3 comments

  1. “MUDFARM BASS PLAYER SEEN DRUNK WANDERING THE STREETS IN A LEATHER THONG TRYING TO FIND A RECORD STORE WITH A COPY OF THE LAST ALBUM HE CUT.” NOT A PRETTY SITE PEOPLE. ENTIRE GENERATIONS OF MUSIC LOVERS WITHOUT DIGITAL MUSIC. YES, I STILL OWN A RECORD PLAYER. JBONE

  2. A big problem with EA games is that the soundtrack gets obnoxious after the 1st or 2nd dynasty season. I usually turn off the sound and turn on my radio until I begin to play a game. If EA allowed me to switch up the soundtrack, I would be interested.

  3. In India, there is this company http://www.levelupgames.co.in which has launched flash based education games called Arcademics.. it is very interesting to see how parents will happy to see that their children are not wasting their time on the internet and making some constructive use of their internet time.

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